Interactive Software Federation of Europe

Research

Can Videogames be good for your health?

Research (2004) by Prof. Mark Griffiths on video games effects. The author mentions the growing research in the potential negative effects of gaming, and brings to light all the positive aspects of video game play such as therapeutic use (cognitive distraction, pain management and rehabilitation aid), social skills development, spatial abilities... "Video games do seem to have great positive health and therapeutic potential in addition to their entertainment value". 

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Playing With Fire? How Do Computer Games Affect The Player?

Games are regularly accused of being immature pop culture products that inspire sexism, aggression and addiction. Such accusations are often (or at least sometimes) based on research, but are also hotly contested. This leads to radically conflicting statements, which in their turn lead to widespread confusion. What, if anything, can we in fact say for certain about the effects of computer games?

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Does Playing Violent Video Games Cause Aggressive Behaviour?

In this paper, professor Jeffrey H. Goldstein discusses the quality of experimental evidence used to support the argument that playing violent video games causes aggressive behavior. He analyses the definitions of 'play' and 'violence' and makes an important distinction between 'aggressive play' and 'aggressive behavior'. His conclusion is that researchers should look at  game players as members of social groups, not as isolated individuals, and that they should investigate how and why people play (violent) video games.

 

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Evaluating the Research on Violent Video Games

In this article, Jonathan L. Freedman, professor of Psychology at the University of Toronto discusses the available research on the correlation between violence in video games and in real life. His conclusions are that until 2001, only a limited amount of relevant research has been done and that, based on the research that is available, there is no scientific reason to believe that violent video games have bad effects on children or on adults, and certainly none to indicate that such games constitute a public health risk.

 

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